Tuesday, November 29, 2005

Day 1 of Game Month at CreativeKids

Image hosted by Photobucket.com

It's the end of year and breaking tradition, CreativeKids is not taking a break but celebrating with a month of games, games and more games! And Day One was over yesterday with Rollercoaster Tycoon the Board Game and Pictionary.

With 18 kids over, all under the ages of 12, it's Kids:1, Daniel:0. I half expected the police to come for disturbing the peace. I seriously owe my neighbours something for their patience. Thank goodness both sides have kids, so they must understand or at least relate to how wild kids can get.

As I'm typing this, I'm reeling slightly from the sonic shockwaves that has left me half deaf, as well as trying to figure out where am I going to muster the energy for Days 2 through 12. If anyone wants to come and help, I will forever be in your gratitude.

Image hosted by Photobucket.com

It was fun though but gawd... any adult who thinks that they're in control are just misleading themselves.

Monday, November 28, 2005

Digitalia: the dawn of adventure

Image hosted by Photobucket.com

I am currently preparing a themed learning approach to Creative Writing for 2006 and would like feedback from you guys. Basically, students find themselves in the new world of Digitalia. They will each begin by colonising one plot of land from the world map.

As the year progresses, students will follow lessons that are linked to the world covering topics such as state building, governance, diplomacy, war, ecology, society, culture, symbols of state, festivals, race and more. Through completed lessons, games, and homework, students will earn gold coins that they can use to:

1. Exchange for prizes
2. Build cities
3. Build defenses
4. Build offenses

These are important depending on the student's approach to the game. They can focus on:

1. Development: Build their cities to the rank of a megalopolis of which they will be able to earn a weekly stipend of a goal coin.

2. Defense: Protect their colonies from invasion. Every five colony plots will earn a weekly stipend of a goal coin.

3. Offense: Build their armies to include mythical beasts and to arm themselves with a relic charged with a superpower depending on the land type (plains, mountains, seas). Every colony plot taken over will earn one goal coin but defeat will mean sacrificing the attacking unit.

Basically, students uninterested to pursue this concept will exchange gold coins for prizes. But more adventurous students can expedite their gold coin earnings through strategising. There will be a mechanism for attacking, defending, and building, all designed as incentives for learning participation and involvement.

If this works out well, teaching will suddenly be so much more easier although the initial set up is a little daunting. Will see what the year foretells :) but in the meantime, tell me what you think.

Friday, November 25, 2005

New Management

College group is undergoing some massive restructuring and rebranding, and with the move to the new campus next month, it's been crazy. I have my bosses changed and although the new ones are more approachable, they are also, for a lack of a better word... chinese. With all the extra work and meetings, I've almost had to run home in time for CreativeKids, which incidentally is doing very well. For the first time, most of my classes are almost full! Adding a new one next year :)

Anyways, these new bosses seem to enjoy meetings immensely. I don't know about anyone else but I think that overdrawn meetings are counter productive, especially when they are in the guise of discussion when in actual fact, it's just a venue for the boss to tell you what to do, albeit highly tactfully. If that's not bad enough, my current boss has a tendency to repeat anything he say at least 5 times. He probably thinks that designers can't figure out managerial stuff. This week alone, I've attended 10 meetings, with today alone having FOUR! And with each meeting averaging 2-3 hours, it has been excruciatingly excruciating.

On the plus side, I have come to realise that I enjoy pencil pushing. I am such a bureaucrat...

Tuesday, November 08, 2005

Happiness is being able to watch TV guilt-free...

After slogging through 16 months of sheer agony, having sacrificed many forms of entertainment and relaxation, it's finally over! I've completed my Masters! Although I've missed my target of a perfect score by 5.4%, I am still very much overjoyed and relieved. Was it worth it? Definitely... will I do it again? Err...

I'm now looking forward to December when CreativeKids will be having a month-long board game fest! And next year will be rocking with 2 new classes bringing the total to 5 in all. It's going to be hectic but fun!

I am such a workaholic...