
I am currently preparing a themed learning approach to Creative Writing for 2006 and would like feedback from you guys. Basically, students find themselves in the new world of Digitalia. They will each begin by colonising one plot of land from the world map.
As the year progresses, students will follow lessons that are linked to the world covering topics such as state building, governance, diplomacy, war, ecology, society, culture, symbols of state, festivals, race and more. Through completed lessons, games, and homework, students will earn gold coins that they can use to:
1. Exchange for prizes
2. Build cities
3. Build defenses
4. Build offenses
These are important depending on the student's approach to the game. They can focus on:
1. Development: Build their cities to the rank of a megalopolis of which they will be able to earn a weekly stipend of a goal coin.
2. Defense: Protect their colonies from invasion. Every five colony plots will earn a weekly stipend of a goal coin.
3. Offense: Build their armies to include mythical beasts and to arm themselves with a relic charged with a superpower depending on the land type (plains, mountains, seas). Every colony plot taken over will earn one goal coin but defeat will mean sacrificing the attacking unit.
Basically, students uninterested to pursue this concept will exchange gold coins for prizes. But more adventurous students can expedite their gold coin earnings through strategising. There will be a mechanism for attacking, defending, and building, all designed as incentives for learning participation and involvement.
If this works out well, teaching will suddenly be so much more easier although the initial set up is a little daunting. Will see what the year foretells :) but in the meantime, tell me what you think.